2025 And Beyond
Another year in the books, so time for another year-end blog.
“Space Mission Survival” Saga
In January of 2025 I (finally) released Space Mission: Survival for the PC, Mac, and Linux platforms. I spent about a year developing this using Godot, after many, many attempts using Unity. I spent seven years starting and restarting development of this game, and for various reasons it was never released. When I started development with Godot, I made a personal promise to finish and release.
I think the end result came out great. While I did not expect blockbuster sales, response has been a bit underwhelming though. The game has been out on itch.io for about a year and has received 6 updates to add features and to fix any issues. The game is listed as “pay what you want” (including $0.00), so I expected a bit more downloads. Oh well. I guess… if you are so inclined, download a copy and send me some feedback.
I also released an update to the original mobile versions for iOS and Android. Ads were removed and the game is also listed as free on these app stores. This game was written back in 2014 using Solar2D and I am trying to keep this game alive for as long as I can.
More 2025 Stuff
In addition to releasing and updating the mobile and PC versions of Space Mission: Survival, I have been working on a few projects.
The first project is a humorous local multi-player space battle game. I want to develop a game that can be played in-person instead of over the internet, but I may add that feature at some point. I think this “couch game” or “party game” would play well at get-togethers (do people still get together?).
I made a lot of progress and then placed it on the back burner. There were a few ideas that I did not fully decide on, so I felt it was best to step away a bit and will revisit this in the future. Alternatively, I decided to focus on a mobile game I started back in late 2023 and set aside for the same reason I set aside the space game… ideas were not fully baked. This game is a spelling and crafting game and has been in active development (again) for about 6 months. I modified a few of my original ideas, and progress is going great.
Plans for 2026
Lots of plans for 2026… let’s see how far I get.
I do want to finish the mobile game I am working on. There’s still a good amount of development to do, but I think I can get a playable version out for some testing and feedback (hopefully) soon. I really like this game, and I think the programming is some of the best I have done in a while. If this game goes over well, then I may release a version for PC platforms, but I am getting ahead of myself.
I would like to revisit the local multiplayer game that I paused development on. I think, at least, I can also release a playable version for testing and comments, and we’ll go from there.
I think if you like and/or remember classic arcade games back in the 1980s, you would love Space Mission Survival, but it seems like I am the game’s biggest (only?) fan, so all of the wish list items for this game are subject to my motivation and my enthusiasm.
I would like to add additional decade modes (1960s Mainframe, 1990s Console, 1940s Board Game). I am also planning on adding Achievements and Leaderboards. Ultimately, a Steam release would be cool as well.
I am also planning on releasing an “arcade” build. This should be fairly easy to do, and would basically be a build consisting of the 1970s Arcade mode that can be installed on a PC and played on an arcade cabinet. This is actually doable with the current build, but I need to modify some of the UI that would not be necessary or needs to be rearranged. I kinda want it to be a “run it and start playing” solution. Thinking about it a bit further, I may want to support 4:3 monitors, so there may be some work involved. I guess we’ll have to see.
I am also investigating builds for retro systems. I think an Atari 2600, Vectrex, and perhaps a Commander-X16 (Commodore 64-like system) would be great additions.
In a non-game development topic, I am updating my app “Back In The Day” to support 2026 data. Back In The Day is an inflation calculator for iOS and Android and seems to have a decent following. I have some plans for enhancements that may come later.
I am also considering restarting my YouTube channel to release some coding tutorials (primarily in Godot). I guess it depends on whether this is something people want to see.
