John Schumacher

John Schumacher

Trippin’ Ballz – A Post Mortem

My 13th Ludum Dare submission is called Trippin’ Ballz and I think it came out much better than expected… considering I didn’t expect too much! I think “Signals” was a great theme… I always have zero ideas for each theme,…

2025 And Beyond

Another year in the books, so time for another year-end blog. “Space Mission Survival” Saga In January of 2025 I (finally) released Space Mission: Survival for the PC, Mac, and Linux platforms.  I spent about a year developing this using…

SMS – Version 1.4.0 Released

Version 1.4.0 of Space Mission: Survival has just been released. If you recall my previous post on the Project Roadmap, I outlined a few things I wanted to do to prepare for an iOS (iPad) and Steam release. This release brings…

Space Mission: Survival 1.3.0 Released

Today, I released version 1.3.0 of Space Mission: Survival. The menu system has been completely rewritten. I did this for the visual enhancement, and in preparation for features that will require additional menus (controller mapping, for example). For those who…

February Development Update

Hi everyone… just a brief update. I’ve started a “2000s” mode for Space Mission: Survival. This will a twin-stick shooter mode, also known as a “shmup”. It’s in the early stages of design and development, so I am not sure…

Space Mission: Survival — A Post-Mortem

Background and History The amazing 10 year journey to release Space Mission: Survival on Windows/Mac/Linux… Back in 2014, I was 2 years into mobile development, and I had a few games on the iOS and Google App Stores.  I wanted…