Tappy Holidays: The Rewrite

I decided to play a bit with the Unity 2019.3 beta… I was interested in seeing what the 2D lighting effects and the new Universal Render Pipeline can do, and what better way than to create a small game? Even better… what better way than to take an already existing game and upgrade it?

I took my existing game, Tappy Holidays, and rewrote it using the beta version of Unity 2019.3 and it was a pleasant experience (although there were some issues, that’s beta for you!). As of this writing, Tappy Holidays is available for Android, and should be available on iOS soon.

The left screenshot is the Corona version, the right is the Unity version. Look at the improvements on the Unity side: 2D lighting effects the nearby sprites, superior text with drop shadows, and particle effects on the title screen. Impressive.

Tappy Holidays screen shot

I wanted to get this game out around Thanksgiving, but due to some beta issues with Unity, it took a little longer. Once a release candidate of Unity was available, it was easy to package and release.

I hope you give Tappy Holidays a try. Let me know your thoughts and if you run into any issues. The game has always been free, but as an added bonus, this version contains no ads!

Tappy Holidays!