I guess it should not be surprising, after reading many of my previous status posts, that things have changed yet again. It seems like I never want to release this game. This time, though, there is light at the end of the tunnel.
After several attempts at trying to create a “Shmup” version of Space Mission Survival, it has finally occurred to me that I do not like any version I put together, and I should temporarily abandon the attempt, since that is the only thing holding up release. Instead, I decided to clean up the currently complete version of the 70s, 80s, and 90s modes, and release a beta on itch.io as soon as possible.
A lot has changed in the Unity world since I completed that version in 2017, and loading up the project resulted in a lot of errors and warnings. I’ve also learned a lot along the way, and some of the ways I went about coding the game makes me cringe.
Right now, I am migrating everything to a new Unity project, again keeping most of the code. When I get a playable version, I will release it on itch.io in beta, and then as a full release. This release will only include the 70s, 80s, and 90s styles, the “Classic” Space Mission Survival… with some minor enhancements for each decade’s mode.
Progress is great! I think I will be able to get an alpha version out on itch.io very soon!
It’s now been two years of restarts, and one year of a completed version sitting on my hard drive. The only delay in the release was that I wanted to add a Shmup mode to the game. Maybe I will one day, but I am no longer making that a priority.