SMS: The Next Mission - September Update
Lots of progress this past month, despite trying to get some coding in due to other obligations. I successfully added an “80s Home Computer” mode to SMS. Below is how it currently looks… pixel graphics, classic fuel bar, and 8-bit text in all its glory. Click the image to see a larger screen shot.
I spent a lot of the first half of August researching how to handle the graphics for this mode. I though of recreating all the graphics in pixel art, but it seemed like a lot of work to animate the ship to give it a true 8-bit rotation look. I tried a shader, but it was a bit limited due to the layers I was using in the game. I finally settled on using a render texture, and it works great. I think it captures the look and feel of the 1980s. The score and fuel gauge were then created on a HUD UI layer.
It’s been about 7 months since I started this project (albeit “off and on”), and I am still adding features. I still want to add an optional “60’s Mainframe Mode”, and I haven’t started on the “Current Year Shmup” mode (although I have some ideas). Once I get these modes where they are playable, I would like to release some video and a playable demo.
This month I plan on tweaking the graphics and code for the 3 modes, defining what I want in the Shmup mode, and putting together a title and options screen.