After submitting Retro Rebound Challenge as my Ludum Dare entry, I received some positive feedback. I asked folks who played my game if there would be interest in me continuing development, and I decided I should at least explore the possibility of a full release.
I’ve spent the past week developing a real-time drag-and-drop level editor that can be used to create the in-game levels. It’s a bit crude, but it works. I am going to try to tighten the code up and add save/recall features.
If I can create some puzzles for a single player and co-op mode, I am considering releasing Retro Rebound Challenge as a full release. My plan would be to include the level editor so people can create and share their own levels.
As always, I am interested in your thoughts on the game, whether I should continue development, and any ideas for improvements.