I am writing this almost 24 hours after the release of Ludum Dare 40 results, and my rating, as always, is somewhat surprising to me. I’m going to try to break it down a bit.
The raw numbers do not tell the full story, so I’ve created a chart that shows where I placed in each LD, along with my finishing percentage. What it shows is that I consistently place above the middle of the pack (40 – 50%), with some results as high as top 30%.
With the exception of Audio (always my weak spot), my results are equal or slightly better than LD39, and that’s good! I know that the rating results are highly subjective, but my expectations were that I would place a little higher.
Looking back at my last 3 LDs, I believe that I have greatly improved my game development skills, even though the scores do not really show that. My first 3 LDs are somewhat of an experiment in Game Jams. Starting with LD38, I started to really focus on bells, whistles, and polish, in addition to game play. More sounds, more graphics (even though my graphics talent is severely limited), more effects. The chart above does seems to show that, and I am glad.
I am both very critical and very defensive about my games, and my expectations never match what the results show. That’s a “me” problem.
I’ve always thought that several of the LD games would make a good stand-alone game if I continued development, but the scores seem to discourage me from doing so. I have had an idea I have been working on several times over the years and ANTagonist may fit that theme. Regardless of the results, I may continue development. I am just not sure at this point.
LD40 was a blast, even though the stress level was a bit high.
Thanks to all that played and rated ANTagonist.
On to Ludum Dare 41…