SMS: The Next Mission Game Play Video

Early game play video of the “Classic 90s Console” and “Retro 70s Arcade” modes of Space Mission Survival: The Next Mission.

Space Mission Survival: The Next Mission is the working title of a re-write of my mobile game Space Mission: Survival. These 2 game modes, and an all new “Bullet Hell” or “Shmup” mode will be available in one game.

Game play is basically done for these modes, but graphics and sounds are subject to change.

March Development Status

It’s been about 2 months since I started my recreation of Space Mission: Survival for desktop, and there has been a lot of progress. The game play for the Retro 70s and Classic 90s modes are pretty much complete. I am going to begin the Shmup mode shortly.

I started with “Classic 90s” mode first, since I am borrowing the graphics, sounds, and game play from my mobile version of Space Mission: Survival (my original goal was to recreate the mobile version). A few minor tweaks to the graphics and sounds, and I also have a playable “Retro 70s” mode. These modes still need a bit of a graphics face lift, but I am happy with the current results (for now), and the game plays nicely in both modes. I may upload a video in a few days.

Now The Hard Part

I am thinking of what I want in the Shmup (aka “bullet hell”) mode. This mode will be an entirely new design, although the basic concept of saving your astronauts will remain. There’s still opportunity to send me your ideas.

Right now, I believe the game will still be in a 2D view, and will allow the player to fly their ship throughout multiple screens. These seem to be the two things I have decided on… everything else is still unknown, but I am thinking about the following things:

  • A weapons upgrade system, and how to display that graphically.
  • The type of weapons you can upgrade to.
  • Whether the astronauts start off of the asteroids, or if they float off ala Classic SMS.

The Next Mission

Space Mission: Survival is a game I wrote for mobile devices back in 2014. Out of all the games I wrote, I come back to this one and play a few games from time to time. I like it. I guess I like it a lot.

I always thought that SM:S would be a great PC and console game, so I decided to try and develop a PC version. Over the past year and a half, I’ve started and stopped development on SM:S so many times I lost count. Reasons for stopping are various, but mainly because of my lack of experience in Unity (I was always programming myself into a corner), and my lack of encouragement (little feedback, little downloads), but about a month ago, I decided to start again, and will release something, at some time, no matter what.

My Unity experience has grown, and I am trying to put aside the lack of feedback (somewhat expected as an indie developer I guess), so here I am again, taking another shot at this. I am thinking about a game with the following modes:

  • A “Classic” mode, which is basically a rewrite of the mobile version of Space Mission: Survival.
  • A “Retro 70s Arcade” mode utilizing sounds and graphics from the early days of video arcades. Yep, I’m old enough to remember hanging out in arcades at that time, so I think I can put this together.
  • A “Shmup” mode, which changes SM:S from a level based shooter to a shoot-em-up consisting of a constant onslaught of different enemies, a new way to increase your fuel supply, and a way to earn power-up firepower.

I plan to release on my itch.io page and if all goes well, Steam and perhaps consoles (thinking big), but let’s not get ahead of myself.

I am currently about a month into development of “Classic SM:S” and progress seems to be moving along rather well. I’m close to finishing Classic SM:S, so I think this is probably a good time to announce this publicly.

I mentioned it during one of my previous restarts, but I am interested in your feedback and suggestions on the Shmup version. It’s your opportunity to get some features added to the game. If you have anything you would like to share, please let me know. I will post links to where I will be requesting feedback, but for now you can send me an email or reply to this blog, my Twitter, and the SM:S Facebook page. Right now, I have a couple of ideas, but nothing really set in stone.  I do want to get the two classic modes completed before I start on the new stuff, so it is a good time to submit your ideas.

Meanwhile, if you are interested in what Classic 90s SM:S looks and feels like, check out the mobile version. Let me know what you think.

Also, check back here and on my Twitter and Facebook pages. I will try to post as many updates as possible.